No tickets.
No waiting.
Just pay and play.
Your players pay with
,
or
— the product lands in-game automatically, whether or not you are online.
Pick. Pay. Play.
Forty seconds, start to finish: a player picks a rank on a KantoPay store, pays with QR Ph, and it lands in-game.
The numbers so far
Since our first real sale on September 5, 2026.
Three steps.
Set up once. Every sale after that runs itself.
Build your store
Drag blocks around, set prices in peso, hit publish. The builder handles the rest. Looks good on mobile too.
Players pay their way
Whatever payment method they already have. They tap, pay, done. Money lands in your wallet.
It just delivers
Payment clears → rank granted. The player has it in seconds, with nothing for you to check or type.
The payments your players actually have
No card needed. Every bank and e-wallet app that pays QR Ph works with KantoPay: GCash, Maya, ShopeePay, GrabPay, BDO, BPI and the rest.
What you actually get
Drag-and-drop store builder
Design your shop by moving blocks. Products, banners, custom pages. It looks right on a phone and on a desktop without you fighting a template.
Plugin + REST API
Minecraft Java and Bedrock, Rust and Hytale — or your own game. Sell from our storefront or front it yourself; the payment and delivery API is the same either way.
Wallet + cash out to GCash, Maya or a PH bank
What you earn lands in your wallet in pesos, with no foreign transfer fee to cash out at home. Each sale is ordinarily held 14 days after payment while we screen it for fraud and refunds, then you can withdraw it.
Gifting, coupons & multi-server
Players buy ranks for friends. You run discount codes and flash sales. Give each server its own API key. One account, your whole network.
Coming from another platform?
Most store platforms are built for cards and dollars. Your players have GCash and pesos. Here’s what that costs you, side by side.
| Other platforms | KantoPay | |
|---|---|---|
| Your player needs | A credit or debit card, or a PayPal account. Players without one can’t buy. | Any bank or e-wallet app that pays QR Ph, like GCash or Maya. No card, and no account with us. |
| The price they pay | Shown in dollars, euros or pounds. The peso amount is only known once their bank converts it, often with a foreign-transaction fee on top. | The exact peso price on your store, and not a centavo more. |
| Fees on a ₱500 sale | A platform fee, plus the card or PayPal fee, plus currency conversion. | You keep ₱452.50: ₱25 margin (5%), ₱7.50 for QR Ph (1.5%), ₱15 percentage tax (3%) we pay the BIR. |
| A ₱20 product | Card and PayPal fees usually add a fixed amount to every payment, often $0.30–$0.40 (about ₱17–23). On a small product that’s most of the price. | You keep ₱18.10. No fixed fee, so small products are worth selling. |
| Chargebacks | A card or PayPal payment can be disputed long after the sale. PayPal gives buyers 180 days. | QR Ph is a bank transfer the player approves in their own app: no card to steal, and far less room for chargebacks. |
| Cash out | Usually to PayPal, often in dollars. PayPal charges 3% above the base rate to convert to pesos, and ₱50 to withdraw under ₱7,000 to a bank. | Straight to GCash, Maya or your bank, in pesos, for ₱10. |
Same either way: a hosted store for your server, and delivery in-game is automatic.
PayPal figures from PayPal Philippines’ published fees, checked 5 October 2026. Card fixed fees vary by processor.
It runs while you sleep
A player buys at 3am. Payment clears, the reward runs, and they have it before you wake up. Your dinner, your sleep and your DMs stay yours.
Measured on the last 30 days of real orders: half reached the player within of payment.
For the devs
Use the drag-and-drop builder — or don’t. Read your catalogue as JSON, price a cart, create a checkout, poll for paid rewards, then run the front end yourself: your own site, an in-game menu, a Discord bot. Same rails, same payouts. Elsewhere this is called a headless API.
Read the docs# Create a checkout in one request curl -X POST https://api.kantopay.com/v1/payments/from-product -H "Authorization: Bearer kp_live_***" -H "Content-Type: application/json" -d '{"product_id":"4ada61f0-5715-4913-93da-b7e10bb7090b","buyer_name":"Steve_PH"}' # → a ready-to-share pay link, instantly. Name, price and rewards # come off the product you set up — the caller can't set them. { "id": "pay_9f2c8a", "pay_url": "https://pay.kantopay.com/9f2c8a" }# Your server polls for paid rewards GET /v1/rewards/pending { "deliveries": [{ "buyer_name": "xX_D4rkSlayer_Xx", "command": "lp user xX_D4rkSlayer_Xx parent add og", "status": "pending" }]}# plugins/KantoPay/config.yml api_key: "kp_live_***" poll_seconds: 5 retry_failed: true announce: "&d{player} &7bought &b{product}!" # that's it — rewards run themselves.
How much does it cost?
Free to set up, free to run. You pay when you make a sale and when you cash out.
Build your shop today.
Set it up and rehearse it with play money in ten minutes. We’ll tell you the day live payments open.
Start free