No tickets.
No waiting.

Just pay and play.

Your players pay with QR Ph, GCash or Maya — the product lands in-game automatically, whether or not you are online.

Three steps.

Set up once. Every sale after that runs itself.

Build your store

Drag blocks around, set prices in peso, hit publish. The builder handles the rest. Looks good on mobile too.

Players pay their way

Whatever payment method they already have. They tap, pay, done. Money lands in your wallet.

It just delivers

Payment clears → rank granted. The player has it in seconds, with nothing for you to check or type.

The payments your players actually have

No international credit card needed. Use the wallet or bank you already have.

What you actually get

Drag-and-drop store builder

Design your shop by moving blocks. Products, banners, custom pages. It looks right on a phone and on a desktop without you fighting a template.

Plugin + REST API

Minecraft Java and Bedrock, Rust and Hytale — or your own game. Sell from our storefront or front it yourself; the payment and delivery API is the same either way.

Wallet + cash out to any PH bank or e-wallet

Every peso lands in your wallet, with nothing lost to a foreign transfer fee. Each sale is held 14 days after payment, which covers refunds and disputes, then it's yours to withdraw.

Gifting, coupons & multi-server

Players buy ranks for friends. You run discount codes and flash sales. Give each server its own API key. One account, your whole network.

It runs while you sleep

A player buys at 3am. Payment clears, the reward runs, and they have it before you wake up. Your dinner, your sleep and your DMs stay yours.

# player buys OG Rank — ₱239 paid via GCash [KantoPay] Payment confirmed for xX_D4rkSlayer_Xx [KantoPay] Running: lp user xX_D4rkSlayer_Xx parent set og [OK] OG Rank delivered # seller does nothing. ever.

For the devs

Use the drag-and-drop builder — or don’t. Read your catalogue as JSON, price a cart, create a checkout, poll for paid rewards, then run the front end yourself: your own site, an in-game menu, a Discord bot. Same rails, same payouts. Elsewhere this is called a headless API.

Read the docs
# Create a checkout in one request
curl -X POST https://api.kantopay.com/v1/payments/from-product   -H "Authorization: Bearer kp_live_***"   -H "Content-Type: application/json"   -d '{"product_id":"4ada61f0-5715-4913-93da-b7e10bb7090b","buyer_name":"Steve_PH"}'

# → a ready-to-share pay link, instantly. Name, price and rewards
# come off the product you set up — the caller can't set them.
{ "id": "pay_9f2c8a", "pay_url": "https://pay.kantopay.com/9f2c8a" }# Your server polls for paid rewards
GET /v1/rewards/pending

{ "deliveries": [{ "buyer_name": "xX_D4rkSlayer_Xx", "command": "lp user xX_D4rkSlayer_Xx parent add og", "status": "pending" }]}# plugins/KantoPay/config.yml
api_key:      "kp_live_***"
poll_seconds: 5
retry_failed: true
announce:     "&d{player} &7bought &b{product}!"

# that's it — rewards run themselves.

How much does it cost?

Free to set up, free to run. You only pay when someone buys something.

5% KantoPay’s cut Processing and the 3% BIR tax are extra. On a ₱500 sale you keep ₱452.50 via QR Ph, ₱447.50 via GCash.
₱0 setup fee Free to build, free to launch. You pay only when you get paid.
24/7 auto delivery Player pays, product drops. You don't need to be online.

Sales are held 14 days after payment, then become withdrawable. As merchant of record we remit that 3% percentage tax on your behalf. The calculator shows every rate and deduction, method by method.

Calculate your earnings →

Build your shop today.

Set it up and rehearse it with play money in ten minutes. We’ll tell you the day live payments open.

Start free